I went to Maya and Max forum and meet few users that are very open to accept “other” 3d software and they even find a woraround how to create a workflow that Uses 3 - 4 different software, on the other hand, everytime i mention “other” software in rhino forum, I always meet this one person like you, who seem like living inside the world of rhino alone and dont even think of looking out and see other stuff With MEL U can Create your own command or tool as u like, or even mimic all command that is currently available in rhino. Most of people who came from CAD background always said MAYA cannot work wit precision, u can work wit prcision in maya as much as u want however the workflow is entirely different, and u need to use alot of MEL (MAYA scripting) to make it powerful. Dont get me wrong, i still love rhino, but Maya took different path that favors designer (again not a 3d modeller). Most of the rhino user who has tried maya hated it because they havent really dig into its massive toolset. Eventually even me would have to rebuild the whole model in rhino or Revit to get to production and pass it down to other department… I am not talking about production 3d here because after all MAYA is visualization an design software, its power lies in its hierarchy node system and combining the power of both NURBS and Polygon, in a single workflow to create “image” NOT for production. Check out autodesk MAYA has been used by Zaha hadid to"concept" her design (of course she uses rhino too). MAYA and rhino is different and I use both because I can see how it improve my workflow using both software rather than just 1. When i say “perfected” i didn mean “become similar to rhino”. Firstly I didnt mention 3dsMax in my Previous post., i only mentioned MAYA because in MAYA, there is an interesting NURBS workflow that is really important for designer like me (not just a 3d modeller) to design and sketch my geometry, tweaking stuff On the fly that i found very suitable for myself.
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